Sunday, 15 July 2012
Sunday, 20 May 2012
New animation
Here is a new animation i made for my showreel. I posted it on some forums to get feedback, and i think its looking good now.
Blue guy tries to get past red guys with guns... aaaand action!
Friday, 9 September 2011
Showreel new
New showreel woohoo!
The last showreel was a bit too intense and had a lot of badly animated clips.
So i got rid of all the bad ones and toned down the intensity, and voila!
The last showreel was a bit too intense and had a lot of badly animated clips.
So i got rid of all the bad ones and toned down the intensity, and voila!
Friday, 8 July 2011
Heavy
Just started animating the 'Heavy' character from Team Fortress 2.
Put him in sort of a 'mid battle' scenario where his arms are numb from tranq darts (i have no idea if that would happen in the game).
It mainly inspired by Jim Carrey in Ace Ventura 2. In this scene right here:
It probably doesnt make much sense at this stage, but it will, man. it will.
Put him in sort of a 'mid battle' scenario where his arms are numb from tranq darts (i have no idea if that would happen in the game).
It mainly inspired by Jim Carrey in Ace Ventura 2. In this scene right here:
It probably doesnt make much sense at this stage, but it will, man. it will.
Thursday, 16 June 2011
Showreel!
After some setbacks (youtube wouldnt let me use Beastie Boys music), i have finally uploaded my Animation showreel!
It will probably stay like this for a while, but hopefully i will animate like crazy over summer so that i can put together an even BETTER showreel to upload closer to fall.
Here it is... again. Enjoy!
It will probably stay like this for a while, but hopefully i will animate like crazy over summer so that i can put together an even BETTER showreel to upload closer to fall.
Here it is... again. Enjoy!
Untitled from Oddne Madsen on Vimeo.
Friday, 3 June 2011
Angry cat
So here is my final animation. Not much to add really, but i have to say it went ten times better than expected!
It could definitely use some more work. I might just go over the whole thing with a sharpie or something to really bring it out, and also to add a bit of detail to the character. The lipsyncing could also need improvement, but that badger will have to wait until next animation!
So that is my last project for my Digital Animation degree.
I probably wont post anything anytime soon, so until next time... you stay classy, San Diego :)
Tuesday, 31 May 2011
Twoooo Deeeeee
Innovation project time!
For mine i a making a 2d animation on paper. And i am using a sound clip from the film
"The boondock saints".
The quote goes: "why dont you make like a tree... and get the fuck out of here"
The character in the film has some sort of proverb-tourettes-syndrome where he mixes sayings so they dont make sense. funny....
I was not quite sure how to start this process, so first i filled in a dopesheet with all the mouthshapes on all the frames.
Then i ministoryboarded all the key poses, and wrote down framenumbers for them. Also duration of each specifc movement.
Then it was basically just going from key pose to key pose. hopefully.
So thats what i did today. I only have two more days of actual animation and one day of writinng about it.
After scanning the frames and playing it back, even without the sound, it is clear that i need to get better at keeping the sizes the same. My character morphs like a crazy person!
Here is the result of today. Tomorrow`s will be better!
For mine i a making a 2d animation on paper. And i am using a sound clip from the film
"The boondock saints".
The quote goes: "why dont you make like a tree... and get the fuck out of here"
The character in the film has some sort of proverb-tourettes-syndrome where he mixes sayings so they dont make sense. funny....
I was not quite sure how to start this process, so first i filled in a dopesheet with all the mouthshapes on all the frames.
Then i ministoryboarded all the key poses, and wrote down framenumbers for them. Also duration of each specifc movement.
Then it was basically just going from key pose to key pose. hopefully.
So thats what i did today. I only have two more days of actual animation and one day of writinng about it.
After scanning the frames and playing it back, even without the sound, it is clear that i need to get better at keeping the sizes the same. My character morphs like a crazy person!
Here is the result of today. Tomorrow`s will be better!
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