Wednesday, 7 August 2013

Crysis run

Using the rig of the dude from the game CRYSIS, i animated him running along, doing a "monkeyvault", falling, tuck n roll landing and then a "speedvault".
No progress this time as it only took two days to animate :)

Tuesday, 6 August 2013

Shamurai showdown

I animated a samurai character hacking at a dummy and then stylishly re-sheething his sword.
The constraining was a NIGHTMARE on this one...
So i got away with tons of swapping between differently constrained swords and hiding/ unhiding them.

The most challenging animation -wise was to get the fingerplacement on the re-sheething correctly. And it IS correct. But i still think im gonna need a bit of motion blur to really make that move look nice.
And i should document the progress next time too. Took me several weeks, this one :P