Friday, 9 September 2011

Showreel new

New showreel woohoo!
The last showreel was a bit too intense and had a lot of badly animated clips.
So i got rid of all the bad ones and toned down the intensity, and voila!

Friday, 8 July 2011


Just started animating the 'Heavy' character from Team Fortress 2.
Put him in sort of a 'mid battle' scenario where his arms are numb from tranq darts (i have no idea if that would happen in the game).

It mainly inspired by Jim Carrey in Ace Ventura 2. In this scene right here:

It probably doesnt make much sense at this stage, but it will, man. it will.

Thursday, 16 June 2011


After some setbacks (youtube wouldnt let me use Beastie Boys music), i have finally uploaded my Animation showreel!
It will probably stay like this for a while, but hopefully i will animate like crazy over summer so that i can put together an even BETTER showreel to upload closer to fall.

Here it is... again. Enjoy!

Untitled from Oddne Madsen on Vimeo.

Friday, 3 June 2011

Angry cat

So here is my final animation. Not much to add really, but i have to say it went ten times better than expected!
It could definitely use some more work. I might just go over the whole thing with a sharpie or something to really bring it out, and also to add a bit of detail to the character. The lipsyncing could also need improvement, but that badger will have to wait until next animation!

So that is my last project for my Digital Animation degree.
I probably wont post anything anytime soon, so until next time... you stay classy, San Diego :)

Tuesday, 31 May 2011

Twoooo Deeeeee

Innovation project time!
For mine i a making a 2d animation on paper. And i am using a sound clip from the film
"The boondock saints".
The quote goes: "why dont you make like a tree... and get the fuck out of here"
The character in the film has some sort of proverb-tourettes-syndrome where he mixes sayings so they dont make sense. funny....

I was not quite sure how to start this process, so first i filled in a dopesheet with all the mouthshapes on all the frames.
Then i ministoryboarded all the key poses, and wrote down framenumbers for them. Also duration of each specifc movement.
Then it was basically just going from key pose to key pose. hopefully.
So thats what i did today. I only have two more days of actual animation and one day of writinng about it.
After scanning the frames and playing it back, even without the sound, it is clear that i need to get better at keeping the sizes the same. My character morphs like a crazy person!

Here is the result of today. Tomorrow`s will be better!

Friday, 20 May 2011

MAKING two futuristic plasma blaster GUNS!

Charlie asked me to help him make some cg stuff for his Final Major Project for his Film course.
I figured i could model the gun in the film, that would later be tracked and comped into live action footage, much like Pete and I did last year for our Post production/ VFX project illustrated hmya:

I also took on the job of making the physical gun to which the cg one would be tracked.
But i thought i`d make it more interesting this time.
The plan was to make a box on a handle (like before), and another box which could be stretched out from the main "box" so that if both boxes were tracked, the motion of the little box could be tracked to different parts of the CG gun, potentially creating a transformable gun that moves perfectly with the movement of the little box.... a bit hard to explain...

Here is the physical gun in progress:

I used an Irwin Quick Grip (!??!) which had the movable parts i needed, ultra professionally constructed a wooden box over each part, then slapped some bright mellow yellow construction paper on top to make it look like a smooth unicolored box(es).
Charlie then put millions and millions of little tracking points on for pete to have more than enough to track from.

Then i made the CG GUNS:
(click for SIZE)

Some say they look like fish, i say Supersoakers, and Roy says jetskiis. But Charlie liked them, so it doesnt matter. I made them fairly quickly and definitely would add more detail if i had more time.


Now check out this little dude!

It probably better doesnt make much sense now, but when you see it in my showreel with the actual music... if you can see the music... youll get it :)

Scene 3 is finished!

So i finished my animation for scene 03 of The Last Trophy. Most of the clips i would like to improve a LOT and the rest i would like to improve a bit.
But This is the last day of Major project, so apart from the few i will be adding to my showreel, this is it for improving the shots.

Here are the shots!

Saturday, 23 April 2011

Blogging from the mother country

Yoyo. I finally have time to post some of my animation work for "The Last Trophy".

I just finished my first scene. THE first scene in the film, so the characters need too look good. Here are some of the shots.

Thursday, 24 March 2011

The Dance is finished!

Rotoscoping. Takes. Time....
And thats all i have to say about that.

Monday, 21 February 2011


For my involvement in the "Inbetween" project, jake has asked me to animate a couple dancing.
The male character is going to be big and strong looking. The woman short and fat.

I had a hard time visualising a dance in my head that looked good, had good poses and timing.
I looked at alot of waltz tutorials on youtube to get the basics of footmovement for a classic dancestyle. I decided to do the dance in maya with two rigs that looks a bit like the characters.
Then when i have an ok dance, ill draw over each frame to make the characters look like they are supposed to.

Here is the dance i made so far.

Wednesday, 9 February 2011

Running better

Just improved the run cycle a little.

Monday, 7 February 2011

Monkeys are horses

I was wrong!!!!!! monkeys doesnt run like cats and dogs at all! they bounce off the ground the same way a horse does....
And the same way us humans do actually. Try it. Try running on all four and you will see.
So i had to do a new run cycle. And this way is much harder to animate.
Here is my first attempt:

Monday, 31 January 2011

Bapp test run cycle animation motion ocean

Matt finished his wonderful rig for Bap, so now i am gonna have fun playing with it, getting to know it, in order to animate effectively with it.
With Matts help, we ironed out some kinks and then it was time to test animate!

From previous knowledge of how all our four legged friends move, i know that they fly stretched out, catches every "leap" with their front "legs" and actually "LEAPS" with their back legs.
The top animation is from the previous one i did.
now im going to do the same thing, but with minimal effort and adjustments.

First going to put bap in a pose i know is going to be there. since i know he is not a horse, he will be flying with legs and arms stretched out from his body. so thats the pose ill start with.

The next keyframe should be where he catches with his arms at which point his legs should be bent as they are still on their way forward to continue momentum :)
And well put it on frame 5.

THEN, the next keyframe would be the first one`s opposite... sort of. Where hes in between legs, and in "mid air".
And well put this one on frame 10.
(back legs moving forward (momentum) and front legs semi backwards as if they just forced the whole body through the air (which is exactly what they did).

Then we need the back legs touching the ground.

Notice that his butt should be close to the ground, but his torso further up. This is because this keyframe is the exact moment where he pushes off the ground to go into the next frame aka the last frame aka the first frame :P
Now just give him a bit of body movement and BOOM... run cycle!

Ok its pretty bad at the moment, but its just to show that you can put together a run cycle relatively quick. But this one would need a LOT of improvement. and tweaking.

Anyway, we are still on the "testing-rigs-phase", so im itching to get to animate something proper sooon!

Thursday, 20 January 2011


Happy new year!

Thought i needed to do some animating, so i did two small ones today. One fat guy jumping and another guy dancing :)