The Wolf MESH is probably what got the least attention.
I was not really interested in making a good model. The importance was in the rig.
But i did make a simple little thing and i did adjust the weighting a bit, but i really couldnt afford to spend much time on it.
It still works to show the movement created by the rig. i made him bark a bit in the test animation just to show that the jaw is working.
The mesh has a fair amount of polygons, but of course they would have to be weighted properly.
I was going to try playing around with the fur effect bulit into maya. If i can get fur on a mesh that is weighted properly and where the rig works even better than this one, that would be it basically.
Here id wolfie running again!