Thursday 28 October 2010

Man with BO staff

To practice animating a character interacting with an object i wanted to animate a kung fu type waving a stick around.

A very important thing to keep aware of, is the relationship between the object and the part of the character that is going to control the object. In this case PARENT CONSTRAINT in maya.
In addition to keying the "on and off" of the constraint, its also important to be aware of the object`s position in world space, which also have to be updated and keyed in order for say, switching an object between hands.

Once Georg taught me all that, i animated the guy first, then rigged up the constraints, then tweaked the movement of the staff for optimum pleasure.

The last thing i did was add some basic head and facial animation.
I could keep tweaking this as there are a LOT of improvement possibilities, but since this was only meant as a practice for object interaction, i am going to leave it as it is and jump to the next thing.


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