Friday, 15 May 2009

Rigging Dorothy

I dont really have any experience with chracter rigging, so i saw this as a way to push myself to learn it properly. Which is the case for all the other parts of making this character.

I know its kind of cheating, but for this ive used tutorial videos on how to set up a proper character rig. I decided to follow every step of it even though i probably wont need all the joints and handles etc. But i figured at least ill know how to make a proper rig.
This rig is more than we need, and its complexity has presented me with various problems that i am having a hard time fixing.

First of all, when i try to bind the mesh to the rig, it flips out and the bodyparts doesnt stick to the rig. Well some of them do, but other parts just sort of fly off. And this is a big problem for me as i am running out of time. This weekend was supposed to be when we made a proper test of everything that has to come together in post production. And with only 3 weeks left, we really need to get some clips processed and put into the post production machine called Jackson.

Anyway, back to the rig.
The purpose was, like i said, for me to learn how to make character rigs. I definately got the basics memorized. But there are alot of different constraints between objects, joint etc. and it is just impossible to remember all of them.
But if i can't figure out my problem by the end of the night, i am going to have to spend yet another day on this character just to get the rig right. Or maybe ill just build a new, simpler one...

I actually managed to rig the head up perfectly. I can control the jaw and eyes. And ive even created blendshapes for the face. Sublte expressions that might come in handy.
We probably wont need all the rigging for the face, (like the jaw opening and being able to rotate in z and y(?!)) but it was way easier than the rest of the body and didnt take very long.
And its better to be safe than sorry anyway!

Despite the errors and the exhaustingly long time this process takes, i really am glad i know so much more now.
And after a few adjustments (or even a totally new rig) i will be ready to start the most fun part of this project... the animating!

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